BenchBot

2017
The Bartlett, UCL



Benchbot is a site-specific interactive light Installation. The site is located at Queen Elizabeth Olympic Park.  The problem of the site is that it was built to serve the activities during the Olympic period back in 2012.  It still opens to the public. The point that we pick up is that from the park for the Olympic festival with 100 times more users than today,  You don’t feel safe as the size of the park is enormous compared to the number of users.

The installation acts as a  communication lighting and data collecting to create a happening and make people who use the park feel safer.
Light installation is installed in the bench. It responses to people’s movement based on activities.
We tested with one bench, for the further development the plan is to install to the benches between opposite sides of the ponds to make a communication between users and benches.


The site





The activity and movement analysis



X Y Z

2017
The Bartlett, UCL

Group Project as a part of movement workshop in Design for Performance and interaction
The Bartlett, UCL.



XYZ is the test platform in virtual reality for test the possiblity of movement in variation of sapces. Three dynamic spaces in virtual reality are created to test the movement. It may apply to the creation of physicla space.
Spaces are created in Unity.

1: X
Frist, the space with one axis. The direction of movement is forward and backward,focusing on X, -X. The virsual space is able to move to restict a movement of the performer. 




2: X Y
Second space, focus on the movement on one plane. The proformer is freely turn left and right, backward and foreward. The space is restict by the moving structure.







3: X Y Z
Third space, you can freely move in every direction imagine a floating bubble. The space surrounded by trigger points where the performer can reach and interact with it.





The further development is to create a physical space according to the within reality platform to achieve in the synchronic perception.






Playsound

2017
The Bartlett, UCL
Collaborate with Pawimol Samsen


a part of ML workshop in Design for Performance and interaction
The Bartlett, UCL.






It’s a macth !


2017

The Bartlett, UCL 
Collaborate with Pawimol Samsen
The Bartlett, UCL.


A 2-player game, person one, use his/her voice to manipulate circle, and the other person uses his/her gesture to control the light volume that will affect light sensor and then control another circle's size. The goal is to make two circles become one.





Download code here



Yoga x Machine Learning

ConvnetOSC x Wekinator x Processing
Machine Learning workshop with @AndreasRef
DfPI, The Bartlett, UCL.


We added fun into Yoga. Each pose triggered a different control of the player. It will make you hold on to the pose longer to make the player reach a target.

Train a machine to recognise yoga poses to control a white circle to a little game made in Processing.  







Mark